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Saturday, May 7, 2011

Dante's Lament




I'll Make The Angel Scream And The Devil Cry


This maybe my first and final tribute to a most beloved character and series. . .  DeviLMayCry will be sorely missed.  Let's give it up for Dante one more time.







The time has come and so have I
I'll laugh last cause you came to die
The damage done~the pain subsides
And I can see the fear clear when I look in your eye.
~

I never kneel and I'll never rest
You can tear the heart from my chest
I'll make you see what I do best,
I'll succeed as you breathe your very last breath.
~
Now I know how the angel fell [just kneel]
I know the tale and I know it too well [just bow]
I'll make you wish you had a soul to sell [soul to sell]
When I strike you down and send you straight to hell
~
My army comes from deep within
Beneath my soul--beneath my skin
As you're ending, I'm about to begin
My strength~His bane~and I will never give in.
~
I'll tell you now I'm the one to survive
You never break my faith or my stride
I'll have you choke on your own demise
I make the angel scream, and the devil cry



Steel a soul for a second chance
But you will never become a man 
 
My chosen torture makes me stronger
In a life that craves the hunger
A Freedom and a quest for life
Until the end the judgment night 
 
 Bless me with your gift of light
Righteous cause on judgment night
Feel the sorrow the light has swallowed
Feel the freedom like no tomorrow 

Stepping forth a cure for soul's demise
Reap the tears of the victim’s cries
Yearning more to hear the suffer (of a)
Of a demon as I put it under 
 
Killed before, a time to kill them all 
Passed down the righteous law
Serve a justice that dwells in me
Lifeless corpse as far as the eye can see

Bless me with the
Leaf off of the tree
On it I see
The freedom reign

We are falling
The light is calling
Tears inside me
Calm me down

Midnight calling
Mist of resolving
Crown me, with the
Pure green leaf

Bless me with the
Leaf off of the tree
On it I see
The freedom reign

Praise to my father
Blessed by the water
Black night, dark sky
The devil’s cry
 
Life of vengeance, a passive test
Until the grave I will rest
Engage the pressure until it crumbles
The existence of the lifeless black souls

Onward to the sacred battlefield
Where justification and limits are revealed
Tools of steel in rage they conquer
Weed out the killing of victim’s stalker

The powers proven to end the madness
Upon I take it to end the savage
The rays of light a truth of meaning
To my father the blood is pleading

A justice rage for all to feel
With innocent cries and hatred squeals
The gore of evil seems to satisfy
When slain an maimed and pacified

My chosen torture makes me stronger
In a life that craves the hunger
A Freedom and a quest for life
Until the end the judgment night

Watch the footsteps but never follow
If you want to live tomorrow
Steel a soul for a second chance
But you will never become a man 
 Goodbye DeviLMayCry!! It was a  great 11  years. It's our turn to     save yer' assess. We'll get Dante  back promise!     

    
 
 

Saturday, April 30, 2011

Portal 2

Best Excuse To Cancel Class Ever

Culture Buzz I wish I was in this class. I'm dead tired for precisely the reasons laid out in this email.
Best Excuse To Cancel Class Ever


I FELL IN LOVE . . . NOT WITH A PERSON THIS TIME . . BUT WITH A VIDEO GAME.. 



Unfortunately, this game is not for stupid people.  It's the truth! This game can be too complex for the inexperienced gamer, trust me.  The game mechanics are beyond simple and can get pretty confusing sometimes.  But such is the art of Portal 2. . . It is a masterpiece!



This is Valve on another level.  I knew all along that it was gonna be an amazing game; fantastic even!  But I actually wasn't prepared enough for it to be this good!  The enormous Aperture Laboratories, the all so impressive futuristic settings, the somewhat clean and clinical feel and alien atmosphere, offers an experience more grand and breathtaking than most other games put together can provide.  It's intelligent, innovative and massively entertaining. . .







Having an over all perfect rating of 10 out of 10, Portal 2 is proudly featured to be one of the best games of the generation, and one of the best games ever made.  This brilliant mind stimulating game has become an instant classic.
Still not convinced?  Go play it yourself. . . . If you can of course.









I thought the game was over too fast though.  Personally, I didn't want the puzzles to end.  It was a hell of a ride, but it is what you call a brilliant-but-short experience.  Portal 2 is disappointingly only 6-7 hours long.  But then again your gameplay's duration would totally depend on how good you are in cracking puzzles.  I finished the game in a frame of  7 hours which I think was just average at speed.  I thought it was a good performance though, given the fact that I never played the first Portal.  I wonder how well you'll fare! ! ! 







Now I won't spill the beans as I talk some more into Portal2.  I want you to discover the cool stuff yourself...  There wont be any tutorials and walkthroughs from me either.  I'm totally against it.  Things like that can literally destroy the entire beauty of the game.  

Point is, this game is a true test of skill and intelligence.  It requires an out of the box thinking and  a sharp eye for abstract concepts.  So, before you proclaim yourself as a pro gamer,  I suggest you play Portal first :)   Think Again... 










 "GLADOS"
It's been a long time.  How have you been? 
I've been really busy being dead.  You know..
  
"After you murdered me!"






As the game progresses, the puzzles demand increasingly more complex solutions. . .  It's still you and Glados in Portal 2.  Glados retains  her slightly mechanized voice and chilling personality; yet her commentary on your activities are as amusing as ever, with the same playful and cruel sense of humor.

Sorry to cut this short, But I believe I've said enough.  Just play the game ASAP... It's as good as entertainment gets!











PRAISES FOR PORTAL 2


"An astounding accomplishment; part abstract brainteaser, part sci-fi thriller, part black comedy."
Charlie Brooker, The Guardian UK

"Sinister, sardonic and stunningly realised… Valve's idiosyncratic extra [is] a work of genius."
Top 10 Games of the Decade, The Guardian UK

"A masterpiece... One of the decade's best villains."
Best Games of the Decade, The Onion AV Club

"One of the most influential games of the decade."
Wired Magazine

"Ingenious."
USA Today

"Brilliantly designed, innovative, witty and wonderfully devious... Absolute genius."
Game of the Year, Eurogamer

"Phenomenal in every sense of the word."
Game of the Year, Joystiq

 






       P      O     R    T    A    L    2



        Y    O    U        W    I    N          








Tuesday, February 8, 2011

Dawn of War II Review


I'm an avid Warhammer 40k fan, and would certainly play any Space Marine game. Though Dawn of War II has taken a completely different direction, I still think of it as one of the best strategy games ever made.



In Dawn of War II, you are given command of three marine squads and the Blood Raven force commander. It can be easily said that this is one of the major downsides of the game as you can only control a few characters when there is a whole lot more to the Warhammer universe. Despite being the latest Warhammer release, you'll find that the game only focuses on the space marines and instead of being able to field large armies, you are restricted to use a maximum of only four marine squads. Disappointing I know... Looking back to the "Dark Crusade", you can build bases and structures, choose form a wide variety of units, from tactical marines, vehicles, super weapons, and down to the grey knights. Despite being the latest Warhammer game, you'll find that it is more limited compared to the previews releases.


Gameplay however has gotten deeper and more serious. The beauty of the game is in the gameplay. This is what you should call a true strategy game. With only a few space marines, you are to battle countless hordes and impossible odds, and your greatest and only weapon, is strategy. 

You will never be able to finish the game if you engage your enemies heads on. Don't fight on enemy terms, because as space marines you are always outnumbered. 

I've just finished the game at primarch difficulty and damn it was really difficult. One false strategy could be your worst undoing that would result in utter defeat. There are no saves during the missions. Once your squad is wiped out, you'll have to start all over again.




Each marine squad have different abilities, and as you progress you can even upgrade these skills and equip your marines with more powerful war gear. This is one of the things that make Dawn of War II a great game. And in addition to that, you can also equip your marines with those ever handy grenades, call artillery strikes and even the hammer of dawn. 

The game though has a lot of similarities with Company of Heroes. Well it makes sense since both games were made by THQ. But I think COH mechanics works just as fine for DOW. Makes it more realistic, as you'll see how space marines operate.


 These pictures taken from actual gameplay should give you an idea what the game is like.  And yes its shooting and hacking everywhere.. Total chaos. 

Graphics are so beautiful and marines look so sexy in their gleaming power armor. I really love Dawn of War. For me, it's not really so much about the game. It is the main story of Warhammer 40k that inspires me to keep on playing. 




"Chaos Rising" is the latest DOW expansion and I have to say it's a lot better than the first "Tyranid invasion". Here, you get up close and personal with chaos space marines. The more you encounter chaos during missions, you slowly succumb to it's maddening influence. Here you can choose between the path of corruption or redemption. Your actions will completely alter the conclusion of the game. Whether your completely corrupted or completely good, or just a little bit corrupt, you'll find that the destiny of your strike force will depend on the weight of it's sins. Whether you die by the thunder hammer, or fight chaos in the warp for 100 years alone in a campaign of absolution, or completely join the ranks of the black legion. I think this part is really cool. Despite being the savior of the sub sector if you harness the powers of chaos, you'll still get punished the most cruel way. No praise, no honors no nothing, only condemnation. Only Davian Thule, a rusting dreadnought, will remember your deeds.




 On March 2011, THQ will be releasing the third game expansion in "Dawn of War II Retribution". It will be a stand alone expansion but I reckon it will still be connected with the main storyline for the space marines, only that you wont be using the same force commander anymore since he would be in the "Eye of Terror" fighting daemons for 100 years. 

But news has it that instead of being limited to a few units, in Retribution you can control upto four heroes and  command even more squads and new units. They say that there will be a multi-race campaign, meaning you would now be able to follow the story of different race:  orks, imperial guards, eldar, tyranids, tau (hopefully) and maybe even chaos.

Each race will be starring in their very own single-player campaigns which i think is a colossal improvement for DOW II. This news has certainly increased the game's likability among players, and millions of the ever agitated fans expressing their excitement all over the internet.

The creators said that they also improved on multi-player gameplay. I'm quite glad that they really took some steps to upgrade the game's entirety. 

The space marines will never be the same again (sobs)... Our heroic force commander was sent to the warp to fight chaos to the death without aid from his battle brothers. Now for the space marine campaign, instead of a new batch of strike force, you'll be following the story of Apollo Diomedes and his Honor Guards. Cyrus and his initiates will still be with you, and martellus the techmarine can now be playable and deployed on missions as part of your new strike force.. Surprise! It's gonna be one hell of a game. 














Saturday, February 5, 2011

Modern Warfare



  This is my vision of my death squad. . . A dream team that will win at any situation in Modern   Warfare.  They will have tactics and strategies that I have carefully formulated to outmaneuver any opposing team.


   I'm a well known player in our place, and I'm giving away a trade secret in this blog. Whether it interests you or not, these tricks always seems to work in actual combat. I will start from each character's  customization, from proper equipment, and perks, to weapons and function in game.

DEADLY 7

"TWO SNIPERS"

       Instandard maps, there are always sniper vantage points. Snipers are very useful when it comes to observing enemy movement since they rarely change position. They are also effective in outmaneuvering enemies.
Snipers are flexible and excels in both defensive and offensive gameplay.
In my deadly 7 team, I make use of "two snipers"  customized as following:





"x2 Claymores"
Claymores are the sniper's best buddies. You may place claymores around your perimeter to defend your position and blind spots. But I usually plant them everywhere. The explosions help me determine enemy location.


"UAV Jammer"
Don't go sniping without this perk. All the sneaking, hiding and camouflage would be useless if you are visible on the enemy's map. As a sniper you must always be invisible and unpredictable. 


"Steady Aim or Iron Lungs"
 

Steady Aim or Iron Lungs is the real key for the sniper class. Helps by allowing  you to hold your breathe longer while trying to get a clear shot. 







"Two-Man Assault Team"
  Assault Marines excel in almost all types of combat.
 It is easily said that these guys are the pillars of the team.
Equipped with powerful assault rifles, and grenade launchers, Assault Marines are superlative warriors that will win you the battlefield .
In my strategy, this two-man team will be the one to directly exchange fire with the enemy. They will be more of an element of diversion to draw enemy fire..
My Assault Marines are customized to deal more damage and withstand heavy punishment. 



"X3 Frag or Stun Grenades"
Frag grenades are useful when the battlefield becomes chaotic. It is also a great tool for gaining ground because enemies tend fall back when a grenade is thrown. The assault squad will make do with frag grenades or stun grenades. Personally, I think stun grenades are more effective. Stun the enemies, then all the kills go to you.

"Juggernaut"
Since the Assault Marine Squad is vanguard of the team, the "juggernaut" perk is more than appropriate. In my strategy, they will be the ones take heaviest pounding from the enemy. The juggernaut perk allows you to withstand more punishment than normal.

"Deep Impact"
In Modern Warfare, you can shoot through barricades and cover like walls and thin steel and boxes. " Deep Impact " underscores this. Weapon fire power get a little bit of a boost. This is perk is easily one of my favorites. Assault Marines have to superior warriors since they will be the ones responsible for limiting enemy movement and advances.  





"Heavy Weapons/Machine Gunner"


 Machine Gunners are always tactically important in an organized team. The machine guns purpose is to suppress the enemy, and force them to keep their heads down. The Machine Gunner will support the Assault Team providing covering fire and more firepower and consequently, limiting enemy advances. Employing heavy weapons on the field boosts the team's offense and defense.
My personal favorite is the RPD...



"Claymores or Stun Grenades"
I think the best choices for the first perk is either claymore or flash bangs. I you prefer claymores, then you will greatly improve your defenses. Whereas the stun grenade is also very effective for kills.


"Deep Impact"
The machine gun itself is already a high-powered gun. And to complement that power, with "Deep Impact" even increases the weapon's damage. 



"Stopping Power"
To magnify effectiveness further, we use "Stopping Power" making the machine gun the most fearsome weapon in the game. Being already the most powerful weapon in the game plus the "Stopping Power" and "Deep Impact" boosts, nothing will withstand it's firepower. The enemy won't be able to exchange fire with you and will learn to fear your firepower. 
                      They wouldn't dare show their faces. . .




WHERE THE BROAD SWORD FAILS, THE DAGGER MAY SUCCEED

"Two-Man Dagger Team"
   
These guys are the horns of your army. My "Dagger Team" uses stealth, speed, and silenced weapons to attack enemy flanks or from the rear. These cunning warriors will be responsible for eliminating enemy lines and spearhead your advance. 
You must assign your best players to this team since the "Dagger Team" are the ones who go through Hell without back up. This Two-Man Infiltrators will penetrate enemy lines with dead silence. 


I am a "Dagger" player. While all the guys are busy killing each other, I just come out of nowhere with my silenced mp5, cutting down the enemy attack unnoticed, allowing my team to advance and gain ground.





"Stun Grenades and Smoke Grenades"

"Smoke and Stun Grenades"
Special grenades like the smoke bomb and stun grenades are the Dagger Team's most important equipment. Smoke Grenades help you slip through enemies or deceive them. Fake entry with a smoke grenade to alarm the enemy and divert their attention. Also helpful when covering a retreat.  
            The Stun grenade, is very effective when your flanking enemies or when forcing entry enemy perimeter.

"UAV JAMMER"
The trick to the "Dagger Team's" Success is invisibility. Skilled player, + silenced weapons, + radar jamming = the formula of success.



"Extreme Conditioning"
Remember what I said about "stealth and speed"? Extreme Conditioning grants you increased stamina that allows you to run longer distances than normal. If the player has fast reaction time, observant eyes and keen ears, then that player must be assigned to the "Dagger Squad".
The "Extreme Conditioning" perk allows you to apply your strategies quickly, consequently   allowing you to get ahead of the enemies, with the element of surprise, you'd outmaneuver them and disintegrate their organization.



This my customization of the Deadly 7
I will post their movements, strategies and tactics soon which will be represented on actual cod maps.
Thanks for reading. 


Wednesday, February 2, 2011

The best item builds in dota

            Item building is the key to win a game of Defense of the Ancients (or more commonly known as DOTA). The game itself takes time and practice to master, but the first thing you should master to improve your gampeplay is item building.
            
            Abaddon is my personal favorite and is one of the most underrated heroes in the game. But as an avid fan of Warcraft I believe in Arthas' potential and the power of Frostmourne.  


A former paladin of great renown, Abaddon fell into darkness during the invasion of the Burning Legion, becoming possessed by many demons, corrupting both his soul and his powers. Now a Death Knight set high in the Lich King's hierarchy of generals, he rides into battle against impossible odds, never stopping until he reaches the World Tree itself. Whether enhancing his own fortitude with a shield of dark energy, or using his life force to aid in combat, the Lord of Avernus leads the armies of the Scourge ever onward, forever locked in combat with the forces of good, and his enemies who were once his greatest comrades.


Abaddon releases a coil of death that can damage an enemy unit or heal a friendly unit at the cost of some of Abaddon's health. 
  Level 1 - Heals or Damages for 100 HP. Deals 50 HP to himself.
  Level 2 - Heals or Damages for 150 HP. Deals 75 HP to himself.
  Level 3 - Heals or Damages for 200 HP. Deals 100 HP to himself.
  
  Level 4 - Heals or Damages for 250    HP. Deals 125 HP to himself.





Summons dark energies around an ally unit, creating a shield that absorbs a set amount of damage before expiring. When the shield is destroyed it will deal damage equal to the amount it absorbed to an area around it. Removes certain types of negative buffs on cast. Lasts for 15 seconds or until it bursts. 
Level 1 - Absorbs and deals 110 damage.
Level 2 - Absorbs and deals 140 damage.
Level 3 - Absorbs and deals 170 damage.
                           Level 4 - Absorbs and deals 200 damage.




Abaddon strikes an enemy with Frostmourne's chilling power on each attack, causing all units who attack the slowed enemy to gain 15% increased movement speed, along with faster attack speed, for a limited time. 
Level 1 - Slows enemies for 5%, gives +10% attack speed to allies.
Level 2 - Slows enemies for 10%, gives +20% attack speed to allies.
Level 3 - Slows enemies for 15%, gives +30% attack speed to allies.
                           Level 4 - Slows enemies for 20%, gives +40% attack speed to allies.




When activated, most negative buffs will be removed and any damage you take will heal you instead of damage you. If the ability is not in cooldown, it will passively activate when your hitpoints drop below 400 hp. 
Level 1 - Lasts 3 (5*) seconds.
Level 2 - Lasts 4 (6*) seconds.
Level 3 - Lasts 5 (7*) seconds.



                          Shown to you above are Abaddons abilities and magics. If you go through the descriptions, you'll notice most of his skills are passive, and the only active or skills are the "Aphotic Shield" and "Death Coil".

                          The reason why only a few people main Abaddon, is because they fail to see the potential in the hero. Most, if not all view abaddon only as a tanker or support character. Although it's true that tanking is abaddon's main role. But people think he's not worth using because of his lack of spell casting abilities.
                            
                           In this guide, I will show you that Abaddon is not only just good for support and tanking. I will teach you how to create the superior  Abaddon. With Abaddon, I have created the ultimate tank and the ultimate killer in the game. 


                           I came up with a powerful build that no other can stand against. I know no better build either than mine.
What I'm gonna teach you here is tried and tested. I'll explain all the "Whats, whys and the hows". . . 



I will make this brief and short to make things more understandable as possible...



THE BUILD





Requires:
Boots of Speed
Gloves of Haste
Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength





Gives: 
60 Movement Speed
 25 Attack Speed

+8 Selected Attribute 


                          Active: Switch Attribute Switches the attribute that receives a bonus. From Strength to Intelligence, Intelligence to Agility, and Agility to Strength





Requires:
Ring of Health
Vitality Booster
Stout Shield



Gives:
6 HP Regeneration
275 Hit Points
                        

                         Passive: Damage Block 70% chance to block 40 attack damage if wielder is melee, or 20 damage if wielder is ranged.





Requires:
Yasha
Sange




Gives:
16 Agility
16 Strength
12 Damage
15 Attack Speed
12% Movement Speed 


Passive: Greater Maim
15% chance on attack to slow movement speed by 30% and attack speed by 30% for 4 seconds. Orb effect.
Note: Movement speed bonus doesn't stack with Yasha, Sange and Yasha, or Manta Style.




(CREATE TWO CRANIUM BASHERS TO INCREASE BASH CHANCE BY 50%)
Requires:
Belt of Giant Strength
Javelin
Cranium Basher Recipe Scroll


Gives:
40 Damage
6 Strength
Passive: Bash 25% chance for melee heroes (10% for ranged) to bash on attack. 1.4 seconds stun. 2 seconds cooldown. Doesn't function with other Cranium Bashers, Troll Warlord's Bash, Slithereen Guard's Bash, or Faceless Void's Time Lock.



Requires:
Plate Mail
Hyperstone
Chainmail
Assault Cuirass Recipe Scroll

Gives:
35 Attack Speed
10 Armor

 Passive: Attack Speed Aura
Adds 20 attack speed. 900 AoE

Passive: Positive Armor Aura
Adds 5 armor. 900 AoE. Affects buildings. Doesn't stack with armor auras from Assault Cuirass, Ring of Basilius, or Vladmir's Offering.
Passive: Negative Armor Aura
Remove 5 armor to enemies. 900 AoE. Affects enemy buildings.


(ONCE YOU HAVE THE SATANIC, DISPOSE OR SELL THE VANGUARD)

Requires:
Helm of the Dominator
Messerschmidt's Reaver
Satanic Recipe Scroll
Gives:
25 Strength
20 Damage
5 Armor

Passive: Lifesteal
25% lifesteal on attacks. Orb effect.
Active: Unholy Rage
Adds 175% lifesteal. Lasts 3.5 seconds. 35 seconds cooldown.


THE WHATs and the WHYs


                Okay now let me explain why these items make the best Abaddon build. Ever heard of the word COMPLEMENT??? 
 -Something that completes, makes up a whole, or brings to perfection.-
                 
                 I use the concept of complementing in choosing items. I'll explain briefly one by one why these items are the best for Abaddon.
                 
                 I choose items that would either complement the character's abilities, and main role in game.
                 As for Abaddon's abilities,.. they are more related to fortitude and life force manipulating 
and enhancing rather than casting spells that inflict pure damage. 


Frostmourne is Abaddon's main skill and it's magic takes effect through normal attacks. It is a passive skill but believe me, it is his most powerful weapon.




So now I presume you are already acquainted with this character. . . Here comes the part where I explain why these items "complement" Frostmourne and Abaddon's fortitude and life force enhancing abilities.


          

  • The first item you should create is the power treads

Power Treads is an essential item for early game. Most players always build Power Treads as their first item.


In making the power treads, make sure you create the strength type power treads
-boots of speed
-gloves of haste and 
-belt of giant strength


WHY POWER TREADS?
          Power treads grants you additional moving speed and attack speed. And with the belt of giant strength recipe, you get an additional + 8 to your main attribute which is strength. ( Great for early game)...


  • Right after the the Power Treads, try to build the Vanguard next
The Vanguard is a great item for Melee heroes and Tankers.
-stout shield
-vitality booster
-ring of health



       WHY VANGUARD?
                 The vanguard is an important item for melee characters. Especially for Abaddon. This item greatly improves Abaddon's tanking prowess because it prevents you from taking 100% damage and it increases your health points. 
                 So we use the Vanguard because it "complements to Abaddon's main role in game as a tanker and  also his fortitude and life force.



  • With your enhanced attack rate because of the Power Treads, farming for the sange and yasha will be a breeze.
Now with the sufficient moving speed and armor (Power Treads & Vanguard) it is time to increase your damage or attack.

Requires:
-Yasha
-Sange





       Why the Sange and Yasha?
                   Do you remember Frostmourne being Abaddon's main weapon? 



Level 1 - Slows enemies for 5%, gives +10% attack speed to allies.
Level 2 - Slows enemies for 10%, gives +20% attack speed to allies.
Level 3 - Slows enemies for 15%, gives +30% attack speed to allies.
Level 4 - Slows enemies for 20%, gives +40% attack speed to allies.

              

Sange and Yasha totally "complements" with Frostmourne's effects
              as shown below...


Passive: Greater Maim
15% chance on attack to slow movement speed by 30% and attack speed by 30% for 4 seconds. Orb effect.
                    
             
              
               So in addition to Frostmourne's slow effect of 20% and attack speed enhancements, Sange and Yasha grants you a 15% chance to slow enemies by 30% and at the same time increasing your attack speed by also 30% + the "MAIM" and "Blazing Fast" effect

                All these effects stack with Frostmourne. The "Blazing Fast" effect from the yasha can also stack even when frostmourne is active. Abaddon beats even agility heroes attack speed during this state.

               Now tell me if Sange and Yasha does not complement Frostmourne. . . 

               To even make Frostmourne more powerful we can add a stun effect to the weapon

  • Now that you have the Yasha and Yasha plus Power Treads, farming for the Cranium Basher should not take long
Make two of these to increase stun chance by upto 50%

Requires:
Belt of Giant Strength
Javelin
Cranium Basher Recipe Scroll
Gives:


                Why Cranium Basher?
                     The Cranium Basher grants 25% chance to stun enemies for 1.4 seconds. So if you make two Cranium Bashers the stun chance increases by 50%.
                      
Take note that the greater your attack speed is,the greater the chance for these effects to activate.

                      So why does the Cranium Basher "complements" Frostmourne? With the powerful effects of the Sange and Yasha which directly complements the nature of Frostmourne making it a very powerful weapon, with the (2) Cranium Bashers, you add a 50% stun effect to Frostmourne. This chance will even increase because of the increased attack rate you get from Sange and Yasha and Frostmourne. All three items Complement each other's effects making Frostmourne a very powerful weapon. 

Level 1 - Slows enemies for 5%, gives +10% attack speed to allies.
Level 2 - Slows enemies for 10%, gives +20% attack speed to allies.
Level 3 - Slows enemies for 15%, gives +30% attack speed to allies.
Level 4 - Slows enemies for 20%, gives +40% attack speed to allies.

Passive: Greater Maim
15% chance on attack to slow movement speed by 30% and attack speed by 30% for 4 seconds. Orb effect.

Passive: Bash 25% chance for melee heroes (10% for ranged) to bash on attack. 1.4 seconds stun. 2 seconds cooldown. Doesn't function with other Cranium Bashers, Troll Warlord's Bash, Slithereen Guard's Bash, or Faceless Void's Time Lock.



  • Now lets make Abaddon's attacking power even more superlative
Requires:
-Plate Mail
-Hyperstone
-Chainmail 

                    Why Assault Cuirass? Here's why...


                         Gives: 35 Attack Speed
                         10 Armor
                          Passive: Attack Speed Aura
                         Adds 20 attack speed. 900 AoE

Passive: Positive Armor Aura
Adds 5 armor. 900 AoE. Affects buildings. Doesn't stack with armor auras from Assault Cuirass, Ring of Basilius, or Vladmir's Offering.
Passive: Negative Armor Aura
Remove 5 armor to enemies. 900 AoE. Affects enemy buildings.

             
                   Assault Cuirass "complements" Abaddon's main role in game as a tanker because it gives you great armor plus a +5 positive armor aura and deals -5 negative armor to the enemy. Plus you get an attack speed of 35 and another + 20 to your attack speed aura.

                   The Assault Cuirass effects greatly improves Abaddon's fortitude and attack power. Because the Assault Cuirass increases your attack speed greatly, the chance of effects of S&Y, Cranium Basher, and Frostmourne is also increased greatly.
                   
                     In addition to attack speed, the positive aura and negative aura released from the Cuirass and the effects of the previews items make Abaddon almost unbeatable in 1on1 combat. With this build you can already kill a whole team. But were aren't done yet. Let's make Abaddon even more powerful!!!

  • Last but not the least... Satanic
DID YOU KNOW THAT ABADDON MEANS "SATAN"?


Requires:
-Helm of the Dominator
-Messerschmidt's Reaver
-Satanic Recipe Scroll

                    Why Satanic? Here's why...


                    
                   Gives
                          25 Strength
                    20 Damage
                          5 Armor
                     
                      Passive: Lifesteal
                      25% lifesteal on attacks. Orb effect.
                      Active: Unholy Rage
                      Adds 175% lifesteal. Lasts 3.5 seconds. 35 seconds cooldown.

                      Yeah plus +25 to your main atrrib which is strength + 5 armor and +20 damage but this is not what I'm talking about.
                 Abaddon's abilities are more of fortitude enhancing and life force bending right? And the reason why the Satanic "complements" abaddons life force bending skills is because of the "life steal" and "unholy rage". 
                 Now Frostmourne has become the most powerful weapon the game. With its own effects that slows enemy movements speed by 20% and increase attack speed by 40% plus those of the Sange and Yasha 30% maim and slow and 30% blazing fast or attack speed enhancing effects. The double cranium basher which has a 50% chance stun. And with the Assault Cuirass complementing Abaddon's tanking fortitude and even greatly increasing the chance of the passive effects mentioned above. Plus the lifesteal effect and unholy aura of the Satanic, I dont think there is any one who can stand against this super Abaddon...

Abaddon will only leave ashes and misery in his destructive wake hahah...
(a useful tip.. before "borrowed time activates", hit "unholy aura".. this will regenerate your HP)

Nothing beats this build. This I swear. Go try it for yourself. 
(I'll be making a guide for the invoker too)